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float * | getCurrentMatrix () |
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void | init () |
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void | rotX (float angle) |
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void | rotY (float angle) |
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void | rotZ (float angle) |
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void | rotAxis (glm::vec3 axis, float a) |
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void | scale (float s) |
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void | translate (float pos[3]) |
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void | multiply (float M[]) |
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void | push () |
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void | pop () |
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void | flush () |
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int | depth () |
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void | print () |
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The documentation for this class was generated from the following files: